This game is probably the best Mandella Catalogue inspired game. There are lots of memorable moments, nothing feels cheap, and there is really an element of mystery of what's going on here. Playing this game, it's clear these are not the Alternates from the Mandella Catalogue. They are something much more interesting and scary.
while playing this game, i wore a new pair underwear. turns out they had shit marks on them so i had to return them, and i got a second pair for free. i wore them and they also have shit marks, turns out i was the one leaving the shit marks while i played this game. also im gay
Man, I just eat this stuff up. I think it's lacking a bit of the subtlety that separates the good from the great, but it's hard to really nail that in such a short experience. Fantastic work all the same.
yeah i took more of a stream of consciousness approach while making it if that makes sense. didn't really have time to put too much thought on the story. any specific example of this lack of subtlety you mention?
It does make sense, and If that method keeps you creating, then stick with it! Hell, it makes the turn out all the more impressive since you made it while just going with the flow. The poem at the end specifically is really the only thing I'd critique. Rather than have it given all at once, I think it would have better served the experience to feed it passage by passage throughout the entire experience. I think the pacing for the distorted images was handled well, but would have served as a prime opportunity to add in the story piecemeal. Perhaps something along the lines of having the text appear when the player tries to choose an option, then disappear once the passage is displayed, allowing the player to actually make their choice and progress.
As some extra spice, I think having the player click their choice beforehand to no effect at all would be effective, too. Have a sound cue so they know the game was registering their input, but to no avail. After the second or third click, the passage would then display. Using that anymore than twice would lead the player to expect it, so less would be more here, but I think it would add well to the atmosphere. Overall, I think this would help to better pace out the delivery of the story while also further disjointing the normalcy of progression through the questions. It also would have fit with the delivery of the police call, I feel.
When the majority of the story is given right at the end, it just makes it feel at odds with the otherwise slow and steady build up of the rest of the game. It goes from letting the player speculate about what may happen to simply telling them directly without any kind of stopgap. Some of the best analog horror I've seen over the years, along with much of the ones found wanting, are seperated largely in part by this. Obviously, that's just my take, and I hope I'm not coming across as rude.
I definitely get that it would be hard to work that smoothly into the experience as it is at present, given its length. If your next project has similar things, those would be the only recommendations I really have on offer. Hope it helps or gives you an idea or two!
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Aesthetics are solid, content is just random. Am I supposed to try again a few more times to discover more?
https://www.youtube.com/@scarygamesat3am
very creepy, was a good short game!
10/10 analog horror game NGL.
this givin' me nightmare bro
gave me the creeps in all the right ways, still trying to understand 8e214 but either way this is nice stuff man
nice i dont know why i didnt try this game sooner
This freaked me out. Love analog horror
More than 2 years after its release, this game is still the absolute best in its genre, with no close second. Thanks for this.
This game is probably the best Mandella Catalogue inspired game. There are lots of memorable moments, nothing feels cheap, and there is really an element of mystery of what's going on here. Playing this game, it's clear these are not the Alternates from the Mandella Catalogue. They are something much more interesting and scary.
Trippy we need more tests like this :) W Dev
ITS NOT LOADING
short and sweet it was good
This was fun, definitely gave me the creeps
it gave me goose bumps for sure but it was kinda short
is this related to the kice phenomenon?
What Godot version you used to make this game?
It was made in v3.4.1.stable.official
Thanks for the information, and nice game!
before i can play.. does it have jump scares? not that i am scared or anything.. just curious :I
you probably already played it but nah, it doesn't have any
i didn't (thanks :) )
Now that was fun! It reminds me of the Catalogue one
Chills. God damn chills.
it reminds me of Mandela Catalog
while playing this game, i wore a new pair underwear. turns out they had shit marks on them so i had to return them, and i got a second pair for free. i wore them and they also have shit marks, turns out i was the one leaving the shit marks while i played this game. also im gay
😭-
Wha
what do you not get? how can i be any clearer?
erm what the sigma
Does 8E2A14 and EVGBFMAFKUFC mean something or a code or is it just random letters and numbers
it for sure means something. i forgot what it was tho
The game is more creepy than scary but I still had a good experience :)
hope i got the job. guess i'll know soon. can't wait to get a submissive doppelganger gf
need
letter arrives tomorrow y’all !!!!!!!
next year maybe
My letter's coming tomorrow guys wish me luck
BORING GAME
THEN DONT PLAY IT
it's not loading at all for me… any suggestions ??
try a different browser or maybe download the PC version?
Playing this on april 21th gotta be the scariest part of it.
did you know your parents are siblings?
M
Man, I just eat this stuff up. I think it's lacking a bit of the subtlety that separates the good from the great, but it's hard to really nail that in such a short experience. Fantastic work all the same.
yeah i took more of a stream of consciousness approach while making it if that makes sense. didn't really have time to put too much thought on the story. any specific example of this lack of subtlety you mention?
It does make sense, and If that method keeps you creating, then stick with it! Hell, it makes the turn out all the more impressive since you made it while just going with the flow. The poem at the end specifically is really the only thing I'd critique. Rather than have it given all at once, I think it would have better served the experience to feed it passage by passage throughout the entire experience. I think the pacing for the distorted images was handled well, but would have served as a prime opportunity to add in the story piecemeal. Perhaps something along the lines of having the text appear when the player tries to choose an option, then disappear once the passage is displayed, allowing the player to actually make their choice and progress.
As some extra spice, I think having the player click their choice beforehand to no effect at all would be effective, too. Have a sound cue so they know the game was registering their input, but to no avail. After the second or third click, the passage would then display. Using that anymore than twice would lead the player to expect it, so less would be more here, but I think it would add well to the atmosphere. Overall, I think this would help to better pace out the delivery of the story while also further disjointing the normalcy of progression through the questions. It also would have fit with the delivery of the police call, I feel.
When the majority of the story is given right at the end, it just makes it feel at odds with the otherwise slow and steady build up of the rest of the game. It goes from letting the player speculate about what may happen to simply telling them directly without any kind of stopgap. Some of the best analog horror I've seen over the years, along with much of the ones found wanting, are seperated largely in part by this. Obviously, that's just my take, and I hope I'm not coming across as rude.
I definitely get that it would be hard to work that smoothly into the experience as it is at present, given its length. If your next project has similar things, those would be the only recommendations I really have on offer. Hope it helps or gives you an idea or two!
I sharted myself while playing and it was just 10 minutes if it was longer i think i woudve drowned in my own shart
my bad
I'm playing this in April, I have 9 days to get a letter lol
Pretty Scary nice and short, 4 stars